Showing posts with label SNES. Show all posts
Showing posts with label SNES. Show all posts

Thursday, 5 July 2012

Cannon Fodder


 Over the past decade or so we've seen a huge boom in video games based on wars with the likes of the record breaking Call of Duty series, Battlefield and Medal of Honour all selling by the bucket load. These games are released almost every year and often met with huge critical acclaim despite often portraying war as something glamorous and sexy. This wasn't always the case and in 1993 when Sensible Software released point and click action adventure game “Cannon Fodder” they were met by a huge wave of disgust from the likes of the Royal British Legion and a number of MP's.

 
Unlike modern war games like Call of Duty, Sensible didn't feel the need to glorify war to make Cannon Fodder fun. Instead of making war attractive Sensible looked at the loss of life due to war, something the game reflects amazingly well with each soldier on your team being given a name when they are fighting and later a tombstone when they are dead (as well as their name put on a list of casualties at the end of the level).

Almost 20 years after the release of Cannon Fodder, few games have given war such a raw feeling, a feeling of wars being about a loss not about killing people but about people dying. A subtle difference but a difference all the same. Though of course there is much more to Cannon Fodder than merely the aspect of death.
  
Unlike many modern war based games Cannon Fodder doesn't rely on you needing to pick head shots but instead look after your troops as you complete numerous missions, such as saving hostages or killing the enemy. This is done via the player needing to use various forms of strategy, such as leaving a soldier on the beach to provide cover for another soldier swimming across a small river or leaving a soldier shooting a barracks whilst another soldier gets a box of grenades. Whilst the strategies are generally quite simple the game it's self is incredibly deep, both on a gameplay level and as a look at war.

Of course with the game being almost 20 years old it's not fared well on the graphics front, especially not compared to modern day war games, which have been described by some as “so realistic they could be from a real warzone”. Yet the graphics do their job of showing the different terrain, the enemy and the player as well as the various items and vehicles that the player needs to see. Likewise the in-game music isn't as impressive as modern games but it does it's job...and in fact the theme tune is one of video games all time great tacks.

Whilst the game does look aged and was controversial at the time at it's heart it's a fun strategy game with a sprinkling of dark humour and a look at war that is much more sombre than other war based video games. It's a truly tremendous game that simply needs to be played by every gamer.
 
89%

Details:
Console-Sega Mega Drive, SNES, Amiga, Gameboy (and others)
Release-1993
Developer-Sensible Software
Genre-Strategy
Players-1

Quote take from: http://www.thesun.co.uk/sol/homepage/news/3883630/Video-game-Battlefield-looks-frighteningly-like-the-real-thing.html

Trivia-
The games theme song was professionally recorded and can be listened to below thanks to gazchap

Tuesday, 3 July 2012

Super Mario World

In 1990 Nintendo released their Super Famicom (SNES) and as a pack in title they included Super Mario World, one of the games that set the tone for the era that would follow, the Nintendo v Sega wars of the 1990's.

Super Mario World sees the player playing as the titular character in a 2D platform adventure game that not set the gold standard of Platforming for the following decade or so but actually set the standard for gaming as a whole.Not only did it build on the excellent Mario franchise but it added so much that it really just showed why Nintendo were at the forefront of video games.

The story, as with most Mario games sees the plucky plumber trying to defeat Bowser and save Princess Peach but the game it's self has so much more than just the simple story to offer. Firstly you have the excellent levels which are designed to be replayable, fun and yet also challenging. As well as the levels you have the charm of the Sonic universe, the power ups, the moves and new addition Yoshi, who you can ride about on during the game.

The graphics are charming through out and whilst they now don't look anything special they did their job
wonderfully well and are clear through out (something you do admittedly expect in a Mario game). Like wise the music in the game is equally as charming despite being very simple and limited (in fact much of it is the same tune just altered in terms of speed). This leaves the game feeling just as charm to look at and listen to as it is to actually play.

Whilst we do genuinely love the game it isn't beyond fault, most notable the complexities of some levels (though by some we are literally talking about a handful) which seem to expect the player to do things that just feel relatively out place. Other than this however the game is pretty much flawless, both as a 1 player game or as a 2-player game (where 1 player controls Luigi). With a story that will last you for a few weeks (even longer if you want to unlock all the secret content) and a game with so much charm it simple oozes brilliance, it's easy to over look the occasional flaw.

To sum this game up all I can say is that you've never played it, get it and lock yourself in a room until you've complete it.


97%

Details:
Console-Super Nintendo Entertainment System
Release-1990
Developer-Nintendo EAD
Genre-2D Platformer
Players-1or 2

Trivia-
The game was the debut of Yoshi who would return in the sequel- "Super Mario World 2: Yoshi's Island" amongst many other games.

Friday, 25 November 2011

Yoshi's Cookie (Game Boy)

The Game Boy really was a puzzle game heaven in the early 1990's. Whether you were old or young at least one puzzle game appealed to you...sadly however for every Mole Mania you had a Hatris and for every game that made you think and act on your toes you had one that put you to sleep. Yoshis' Cookie, featuring both Yoshi and Mario sadly falls into the second category.

The game, in the screen shots, may look like a typical falling block game (think Tetris) though it's not your normal falling block game. Rather than maneuvering falling blocks your maneuver the blocks on the bottom of the screen with an arrow type system that allows you to scroll a single line either vertically or horizontally. You need to make a single line all with the same style of cookie to delete them from the screen.

Although the game seems to merge both Tetris and Rubix cube it sadly lacks the challenge of a Rubix Cube and it lacks the charm and addictiveness of Tetris. What you are left with is a slow puzzle game that seems to be based solely at children who need a lot of time to think of their next move. Whilst I'm sure the game does eventually get hard it gets there so slowly that it's hard to keep yourself interested and find the challenge. It's game play at times seems almost sleep inducing rather than challenging and as a result it's hard to really enjoy.

Despite the game featuring Mario and a nice cheerful tune the game just feels a bit like a flop, a rarity for a Bullet-Proof Software. If you want a puzzle game that you can let your 6 year old play this is acceptable enough (even though it's in monochrome) though if you want to challenge yourself avoid it.


55%

Details:
Console-Game Boy
Release-1993
Developer-Bullet-Proof Software, Inc.
Genre-Puzzle
Players-1 or 2 (Link Cable Required)

Trivia:
A version of this was released on the SNES with much better graphics and much more to the game.

Thursday, 17 November 2011

Dr Mario

While Nintendo had Tetris as their lead puzzle game you could have assume they would rely on their laurels, surprisingly however they actually complimented Tetris with a number of other top puzzle games including Dr. Mario. The game which has been released on the NES, SNES, Game Boy, Game Boy Advance and most recently the Virtual Console which has helped it to have an enduring fan base.

Like most puzzle games of the time the player needs to manipulate falling blocks, this time however the blocks act as "capsules" and are 2-toned. The capsules need to be used carefully to get rid of the virus' that are shown on screen. Like a number of games of the time this is done by matching the coloured segments of the capsules to the corresponding virus'. Each virus needs to be put in a line
with 3 matching capsule segments to get rid of it and the player needs to do this before the stage (a "capsule box" type of design) become full.

As the player progresses through the levels they will notice a growing number of virus' making the game more difficult and also the pills will fall quicker. It's not long before the game becomes incredibly challenging and the game starts to rush you causing your mind to panic and oddly, for such a simple game, it gets your blood pumping.

Whilst the game doesn't look amazing and the music won't blast you away (mainly due to it now sounding aged) you will find this is a solid puzzle game in it's own right. It's not got the magic feeling of Tetris or quite the same addictiveness but it's a solid and challenging game that you can burn time with and enjoy. Though perhaps the best part of the game is the excellent multiplayer mode which sees the two players competing with each other. Whilst it may seem like a little bonus the multiplayer really brings even more life into an excellent and deep puzzler.

86%

Details:
Console-SNES/NES/Game Boy/Game Boy Advance
Release-1990 (NES version)
Developer-Nintendo
Genre-Puzzle
Players-1 or 2

Trivia:
An N64 version was released on the obscure iQue in China in 2003
Dr Mario was a hidden character in Super Smash Bros. Melee on the Gamecube

Barbie Super Model

Sometimes when reviewing these old games I have to ask myself 2 questions, 1-"Why?" and 2-"What am I doing with my life?" They have never been asked as much as when I was playing Barbie Super Model a game that has you continually wondering why you even bother with these sorts of games.

The first thing you notice is the pink overload, the game almost seems like someone has used pink paint brush and tried to use it as much as they can to create the games "look". Though rather funnily the pink is the least the games problems, in fact it's just one of many.
 The player controls Barbie who starts the game in a convertible (see above) and needs to get from the start of the level to the end of it to practice her catwalk routine. Then the player needs to guide Barbie back to the start of the level. You can make barbie go up, down slow down or speed up to avoid crashing into other cars though in the end of it it's simple, dull and boring.



Along the way you can run into a gift box or a camera and play one of the games two mini games. These games involve matching Barbie's clothes to that of a magazine cover, effectively a glorified memory game that involves the player looking at Barbie in a swimsuit (yeah it's as sexy as looking at a dead turkey).

After you get back to the start of the level you do a catwalk section needing to repeat the routine you practiced in the middle of the level. After completing this you need to do the entire thing again...this time on roller skates at the beach. It's much the same as the opening car section of the game except the obstacles have changed to include people and beach balls. Again you need to get to the end of the level to do a practice routine then make your way to the start of the 


level to put your practice into action. This same level pattern is repeated between the games final 2 levels (in which Barbie walks through a ski resort and cycles through a park).

 Whilst the game's "levels" are rather pathetic and monotonously slow they also feature frustrating items like snowballs being thrown at the player for what appears to be no reason. If the player is struck they lose a life (which is indicated in the top left of the screen) and losing all the life will see them given a Game over screen.

Sadly as well as having the fun of Christmas in Cromwell's era and enough pink and purple to make your eyes bleed the music and sound effects sound as if they were designed to give you headaches. Whilst we don't expect CD quality sounds in a SNES or Mega Drive game we don't expect to have our ears assaulted by bleeps, blips and blops that sound like our speakers are damaged.

The game has very little in case of redeeming factors and really is a nightmare of a game that is best off ignored unless your a 5 year old girl who thinks that Barbie is the perfect role model.

14%

Details:
Console-SNES/Mega Drive
Release-1992
Developer-Tahoe Software Productions
Genre-Action
Players-1 or 2

Trivia:
Their is a ROM of the unreleased Game Gear version going around

Thursday, 10 November 2011

Pit Fighter

"The Hall Of Shame" was never meant to be a huge part of this website though with gaming abominations like Pit Fighter it's hard not see it growing rather quickly.

"Pit Fighter" was originally released in 1990 on Arcade machines though would later be ported to a wide number of home consoles including the Sega Mega Drive and the SNES (it's the SNES version we're reviewing here) and really stink up the living room.

The game, in all it's versions is a fighting game that seems to have taken ideas from "Fight Club" and thrown it in to a grinder with Mortal Kombat and then added a control method that seems to have been sent straight from hell.

 The player controls one of 3 characters (Buzz or Ty on the home console versions, whilst "Kato" was also playable in the arcade original). Despite the images and stuff looking "OK" on the character select screen, this is about the only time the game does anything other than stink out the joint.

Firstly the controls, or rather the attempt at controls. The problem is that the controls seem to have been set up by someone who has never played a video game and has decided not to try them for the game. They are dodgy, harsh and seem to respond randomly. This is added to the computer generated characters that never seem to miss and seem to be able to deck you swiftly and really hurt you. This combines to make the game as difficult to play as trying to cut your finger nails with a bread knife and almost as enjoyable.
Added to the extreme difficulty  and poor controls are turgid graphics that feel like they are trying to rape your eyes. It appears as if you are fighting in a Dojo though even that is hard to be sure of as it really just looks like a generic and dire design. Whilst the level design is poor the character models are wooden and horrific which makes you wonder just who thought any of it looked good.
Whilst you may wish to say "Oh but it is 20 years old" that's not really an excuse, I've seen older games that look better, play better and are over all a much more enjoyable experience than this half arsed attempt at a fighting game.
What Pit Fighter does do well however is make it completely obvious when you need to stop playing. After you get beaten you see a very clear image of "GAME OVER", thankfully after seeing this screen once or twice you'll agree and never play this wretched abortion ever again.

With fighting games like Street Fight II and Mortal Kombat II you have NO REASON to every subject yourself to this dreadful excuse for a game. If you collect dreadful games whack this on your list, if you play games for fun however stay away from this.

12%

Details:
Console-Arcade, Sega Mega Drive, SNES and a host of others
Release-1990 (Arcade)
Developer-Atari Games
Genre-Fighting
Players-1 or 2 on home consoles, 1-3 on the arcade

Trivia:
This is often referred to as the worst SNES game ever, and I happen to agree
The games animations were originally done on bluescreen, this was one of the first games to do things that way.

Wednesday, 9 November 2011

EarthBound

When it comes to great RPG's on the SNES the first names to pop into your mind might be the Final Fantasy series, Chrono Trigger or even Terranigma, but EarthBound (or "Mother 2" as it's also known in Japan) holds it's own and is by far the most original with weird enemies, trippy graphics and a bunch of weird weaponry.

EarthBound sees the player in control of Ness, a young boy who is later joined by Paula, Jeff and Poo as they go around the world trying to defeat Gigyas, an ultra powerful enemy. The adventure sees the characters fighting with hippies, old men, ants, a giant blob of puke and dinosaurs as the you go through a variety of caves, forests and peculiar dungeons.

Whilst on the face of it is just "another RPG" with a weird theme it's the heart of the game that makes is really stand out. Not only is it set in the modern day (as opposed to being set in the past), with references to The Beatles and weapons such as Yo-yo's and Frying Pans but it also has a very unique charm to it that makes you want to carry on playing. It's weird, it's wacky and wonderful.

Not only is it a very unique game in terms of it's themes and characters it's also a very full game. Each character has a number of weapons, a number of attacks (many of which are psychic based) and a number of stats which change as the player levels up. The game will give you at least 15 hours of fun and enjoyment, in fact on a first play through you can easily expect to get double that especially if you want to collect everything in the game.

Despite being a long and weird game it's got it's own flaws. One of the major complaints is that the characters have a very limited item space. With the game having quite a number of necessary items and things like weapons, clothing and food items you find your inventory regularly full. Even if you store the items you still find yourself really struggling to balance how many you are carrying at any one time.

Whilst at times you may get a little frustrated with the game you'll find you've fallen in love with it and simply want to play it. It's kooky, it's funny, it's bizarre and it's brilliant. Whether your an out and out RPG fan or not this really is a game you MUST play. Thankfully it does have an inbuilt save function which really comes in handy (though original cartridges may be finding that the battery back up is beginning to die now well over a decade after the game was released).

It's huge, it's fun, it's addictive and it's one of the most amazing SNES games you will ever be able to play and now it's out on the Virtual Console so you really have to play it now!

94%

Details:
Console-SNES
Release-1994 (Japan) 1995 (USA)
Developer-APE, HAL Laboratory
Genre-RPG
Players-1

Trivia:
The game has long been associated with the Super Smash Bros. series, with Ness and Lucas being playable characters and Onett (one of the games towns) being a stage in Super Smash Bros Melee
The game was the follow up to Mother (or Earth Bound Zero) a Japan only release that would later get a fan translation by Demiforce

Tuesday, 8 November 2011

The Great Waldo Search

Licensed games were all the rage in the 1990's whether it was an iconic cartoon character such as Mickey Mouse or Donald Duck, a sports star like Wayne Gretzsky or Brian Lara every other game seemed to be licensed at one point. Whilst some licensed games were amazing ("Aladdin" on the Mega Drive for example) other were simply atrocious and "The Great Waldo Search" certainly sits in the second category.
 If you are in your late teens or early 20's you will almost certainly remember the "Where's Wally?" or "Where's Waldo?" (In the US and Canada) books that most primary schools were littered with. The books were full of colour images and you have to find items in the book (most obviously the title character). They were the sort of colorful and interesting things that would keep a small child busy for a lunch time when it's raining and they were pretty cheap and good fun...sadly someone from Radiance thought it was a great idea for a game. The folks from Radiance however were wrong, very, very wrong.

When you start playing 1 of the 5 levels (which can be played in almost any order) you notice a lot of things. Firstly the graphics, they look like a 12 year old has been told to draw and scene and just stick in the Waldo/Wally character, they look garish and completely lack the charm of the books. The music is a further off putting feature and sounds incredibly naff.

The gameplay however is exactly what you would expect, you need to take a magnifying glass and click it over the items you are searching for (such as Waldo). It's simple but a bit too simple, in fact you can play through the whole game in little more than 10 minutes, which in a way is a relief as you're unlikely to want to spend much longer having your eyes abused by the graphics.

To call this a simple cash in is to state the obvious. It must be avoided like the plague, it's garish, cheap and has the life span of a may fly.

17%

Details:
Console-Sega Mega Drive, SNES and NES
Release-1992
Developer-Radiance
Genre-Puzzle
Players-1

Trivia:
The game was only released in north America (thankfully)
The game is based on the 3rd book in the series created by Martin Handford

Monday, 7 November 2011

DoReMi Fantasy: Milon's DokiDoki Adventure

The title screen
 It's funny how some fantastic games were never released outside of Japan and DoReMi Fantasy: Milon's DokiDoki Adventure was one such game until coming to the Virtual Console some 12 years after Japanese gaming fans got their hands on this fantastic platforming gem. The Japanese got this classic on the Super Famicom in 1996 and sadly it was never translated (officially) into English (though RPGONE have done a fan translation of the game).

In the game you control Milon (from the games title) who has to go through 7 worlds collecting musical instruments (including an Ocarina for you Zelda fans out there) with a number of levels contained in each
 of these worlds.

Before we get onto the actual game play the first thing you will notice is just how fantastic the game looks. The characters look brilliant the backgrounds are amazing and the game just looks like it's a game that was made to look beautiful. Every level is wonderfully good looking and the presentation makes it something you want to look at and almost admire when you should be playing the game. This is aided massively by music that sounds as good as the game looks it has a very fantasy sound to it and although it was on the Super Famicom the whole presentation is second to none...except for the fact it's in Japanese (see the screen shot to the right.
So now onto the gameplay, your in control of the Milon, the little guy you can see in the screenshots (looking oddly like Link in the screenshot to the left). You can move left and right, enter doorways, jump and...blow bubbles. The bubbles are Milon's main offense and can be blown at enemies to trap them allowing you to push them off the screen, if you jump on enemies (as was typical in other platformers from that error) you merely stun them. The bubbles can also be used be used to break the various blocks you see on your travels through out the game.

As you go through Milon's adventure you come across a number of collectable items including musical notes, winged boots, extra lives, clothes, bubblegum and bowling balls which each have their own use. For example collecting 100 notes will make you invincible for a short period of time whilst the winged boots will allow Milon to "glide" when he jumps. Though it's the "clothes" that make the biggest impact to the game and it's also what acts as Milon's health meter. When he's wearing green clothes he has full health, if he gets hit his clothes will turn to blue and another hit will turn him to red. If Milon gets hit when he's red he will die.

The game features around 40 levels each of which are themed and will see Nilon going through the forest, a food world, a snow world and a fire world (amongst others) all of which look amazing and have charm oozing out of them. Within most levels is a what appears to be a star, these need to be collected on every level inside a world before the player can face that worlds boss, with many later levels having a number of routes through, many of which will see the player failing to get the star.

Despite looking cute, innocent and at times childish the game is incredibly challenging, especially the bosses (the Snow world boss had me swearing much louder than it should have) though the game is rewarding and you feel as if you MUST beat the boss and see the rest of the game.

Whilst SNES owners did have a number of excellent platformers to play around the world (including the Super Mario World and Donkey Country series) this game holds it's own with any other SNES game out there. It looks incredible, it sounds brilliant, it's oozing charm, the levels are excellent throughout, the game is challenging. Whilst the game is now available on the Virtual Console it's a mystery as to why it was never released in the US or Europe in the 90's as it really would have done very well.

Despite being totally in Japanese (apart from "Hudson Soft" and "Stereo" on the title screen) it's simple enough to play and understand and is thoroughly enjoyable from start to end. If you can get you mitts on it DO!

92%

Details:
Console-Super Famicom (Japan Only)
Release-1996
Developer-Hudson Soft
Genre-2D Platformer
Players-1

Trivia:
The game was a sequel to the NES game Milon's Secret Castle (which did get a US release)
A fan translated version of the game can be found and is called "Do-Re-Mi Fantasy: Milon's Quest"