Thursday, 5 July 2012

Cannon Fodder


 Over the past decade or so we've seen a huge boom in video games based on wars with the likes of the record breaking Call of Duty series, Battlefield and Medal of Honour all selling by the bucket load. These games are released almost every year and often met with huge critical acclaim despite often portraying war as something glamorous and sexy. This wasn't always the case and in 1993 when Sensible Software released point and click action adventure game “Cannon Fodder” they were met by a huge wave of disgust from the likes of the Royal British Legion and a number of MP's.

 
Unlike modern war games like Call of Duty, Sensible didn't feel the need to glorify war to make Cannon Fodder fun. Instead of making war attractive Sensible looked at the loss of life due to war, something the game reflects amazingly well with each soldier on your team being given a name when they are fighting and later a tombstone when they are dead (as well as their name put on a list of casualties at the end of the level).

Almost 20 years after the release of Cannon Fodder, few games have given war such a raw feeling, a feeling of wars being about a loss not about killing people but about people dying. A subtle difference but a difference all the same. Though of course there is much more to Cannon Fodder than merely the aspect of death.
  
Unlike many modern war based games Cannon Fodder doesn't rely on you needing to pick head shots but instead look after your troops as you complete numerous missions, such as saving hostages or killing the enemy. This is done via the player needing to use various forms of strategy, such as leaving a soldier on the beach to provide cover for another soldier swimming across a small river or leaving a soldier shooting a barracks whilst another soldier gets a box of grenades. Whilst the strategies are generally quite simple the game it's self is incredibly deep, both on a gameplay level and as a look at war.

Of course with the game being almost 20 years old it's not fared well on the graphics front, especially not compared to modern day war games, which have been described by some as “so realistic they could be from a real warzone”. Yet the graphics do their job of showing the different terrain, the enemy and the player as well as the various items and vehicles that the player needs to see. Likewise the in-game music isn't as impressive as modern games but it does it's job...and in fact the theme tune is one of video games all time great tacks.

Whilst the game does look aged and was controversial at the time at it's heart it's a fun strategy game with a sprinkling of dark humour and a look at war that is much more sombre than other war based video games. It's a truly tremendous game that simply needs to be played by every gamer.
 
89%

Details:
Console-Sega Mega Drive, SNES, Amiga, Gameboy (and others)
Release-1993
Developer-Sensible Software
Genre-Strategy
Players-1

Quote take from: http://www.thesun.co.uk/sol/homepage/news/3883630/Video-game-Battlefield-looks-frighteningly-like-the-real-thing.html

Trivia-
The games theme song was professionally recorded and can be listened to below thanks to gazchap

Tuesday, 3 July 2012

Kid Chameleon

 Now a days every other game seems to be a bland looking first person shooter (FPS) but back in the 1990's games were more often than not platformers. Of course the kings of platform were Mario (on the Nintendo systems) and Sonic (on the Sega systems) though this didn't stop other platformers from being incredibly good games such as this one, Kid Chameleon.



The back story of the game is pretty meaningless but you're effectively playing a game inside a game. The local arcade has a new virtual reality game, called "Wildside" which has been abducting it's players and you, as Kid Chameleon must defeat the game and save the kids who have been taken by the game. Despite having such a pointless story the game it's self is actually excellent.

Although platformers were the big thing of the 1990's Kid Chameleon differentiated it's self from most of the other platform games of the era in a number of ways. Firstly, unlike most platform games you're not stuck in a single form, in fact Kid Chameleon sees the player taking 10 different forms, each with their own power. These range from the Kid (a child in jeans) to an Iron Knight (who can climb vertical walls) to Hovercraft rider (who can ride on the roof of levels). It's these helmets that give the game not only extra depth but also different strategies. For example you may wish to keep the "Cyclone" helmet which can fly to get through some levels or you may which to keep the Maniaxe mask which allows you to throw axes at enemies from a distance.

As well as the number of different forms (and strategies) a player can use to get through the game the game also stands out from the rest of the platformers on it's sheer size. The game in total features over 100 levels, and whilst you won't have to visit them all you will have to visit a lot of them (unless you use a cheat). Whilst this makes the game very long it's also rather frustrating as the game features neither a password system nor a save feature (at least in it's original form). This generally means most players will never manage to complete the game despite a number of shortcuts in the game.

Despite being one of the toughest games ever to actually complete it's also a game that has so much wealth to it that it's actually impossible to hate. The various helmets add so much to the game that always feels so fresh and original even when you've played through it before.

Whilst some of the graphics and some of the sound does fall below the standard of the gameplay it's merely a minor complaint (much like the games length) and you will find yourself really enjoying an excellent and unusual game.

87%

Details:
Console-Sega Mega Drive
Release-1992
Developer-Sega Technical Institute
Genre-2D Platformer
Players-1or 2

Trivia- To player can complete the game by completing as little as 3 levels by skipping from the 2nd level to the final level.

SPOILERS/MEGA CHEAT
At the end of Blue Lake Woods 2 you need to jump on the last prize block above the flag, then press Right/Down + Jump. You will skip one to the final level "Plethora".

Super Mario World

In 1990 Nintendo released their Super Famicom (SNES) and as a pack in title they included Super Mario World, one of the games that set the tone for the era that would follow, the Nintendo v Sega wars of the 1990's.

Super Mario World sees the player playing as the titular character in a 2D platform adventure game that not set the gold standard of Platforming for the following decade or so but actually set the standard for gaming as a whole.Not only did it build on the excellent Mario franchise but it added so much that it really just showed why Nintendo were at the forefront of video games.

The story, as with most Mario games sees the plucky plumber trying to defeat Bowser and save Princess Peach but the game it's self has so much more than just the simple story to offer. Firstly you have the excellent levels which are designed to be replayable, fun and yet also challenging. As well as the levels you have the charm of the Sonic universe, the power ups, the moves and new addition Yoshi, who you can ride about on during the game.

The graphics are charming through out and whilst they now don't look anything special they did their job
wonderfully well and are clear through out (something you do admittedly expect in a Mario game). Like wise the music in the game is equally as charming despite being very simple and limited (in fact much of it is the same tune just altered in terms of speed). This leaves the game feeling just as charm to look at and listen to as it is to actually play.

Whilst we do genuinely love the game it isn't beyond fault, most notable the complexities of some levels (though by some we are literally talking about a handful) which seem to expect the player to do things that just feel relatively out place. Other than this however the game is pretty much flawless, both as a 1 player game or as a 2-player game (where 1 player controls Luigi). With a story that will last you for a few weeks (even longer if you want to unlock all the secret content) and a game with so much charm it simple oozes brilliance, it's easy to over look the occasional flaw.

To sum this game up all I can say is that you've never played it, get it and lock yourself in a room until you've complete it.


97%

Details:
Console-Super Nintendo Entertainment System
Release-1990
Developer-Nintendo EAD
Genre-2D Platformer
Players-1or 2

Trivia-
The game was the debut of Yoshi who would return in the sequel- "Super Mario World 2: Yoshi's Island" amongst many other games.

Thursday, 8 December 2011

Sonic The Hedgehog 2

Although Sonic the Hedgehog had been introduced to the gaming world in the first Sonic game in 1991 it was the sequel that really helped Sonic take over the world. Released in 1992 for the Sega Genesis (or Mega Drive) the game added a number of new features and improved on every part of the original game. To some it is not only the seminal Sonic game, but the seminal 2D platformer.

The first thing a player notices when they turn the game on is now recogniseable face of Miles "Tails" Prower on the title screen alongside Sonic. Soon afterwards the upgraded music kicks in and the player starts to realise they are now playing a special game
 the music adds more than one would imagine and it adds something throughout the whole game.

When you start the first level you feel completely at home as the level has a lot of similarities to the opening
level in the first Sonic game, though it's not long before the improved level design and graphics start to wow you. Levels now bring in not only multiple routes but scenery  that really plays a part such as lefts, pipes and slides that all come together to create a much fuller experience than the first game. Though the basis of the game is the same, the player controls Sonic (or Tails) and have to defeat Dr Robotnik (Dr Eggman in some versions) to save the world. The improvements are really brilliant and add a lot, not just in presentation but also in playability adding the now trademark spindash to the series.

With 20 in game levels (spread over 11 zones) and 7 bonus stages the game will take some time to get through though what you will find is that the game is genuinely a joy to play. The creative team from Team Sonic really nailed the 2D platform genre and made it not only a playable joy but a memorable experience. Even the worst levels in the games are wonderfully complex with out getting frustrating or annoying (see the water levels in the original Sonic game).

Whilst I personally feel Sonic 3 (and Knuckles) is the the best Sonic "game", Sonic 2 is a very complete and thrilling experience that really must be played by every single serious gamer.

92%

Details:
Console-Mega Drive
Release-1992
Developer-Team Sonic
Genre-2D Platformer
Players-1or 2

Trivia-
Sonic 2 added multiplayer to the Sonic platform genre with a 2 player racing game and allowed a second player to control Tails.

Friday, 25 November 2011

Yoshi's Cookie (Game Boy)

The Game Boy really was a puzzle game heaven in the early 1990's. Whether you were old or young at least one puzzle game appealed to you...sadly however for every Mole Mania you had a Hatris and for every game that made you think and act on your toes you had one that put you to sleep. Yoshis' Cookie, featuring both Yoshi and Mario sadly falls into the second category.

The game, in the screen shots, may look like a typical falling block game (think Tetris) though it's not your normal falling block game. Rather than maneuvering falling blocks your maneuver the blocks on the bottom of the screen with an arrow type system that allows you to scroll a single line either vertically or horizontally. You need to make a single line all with the same style of cookie to delete them from the screen.

Although the game seems to merge both Tetris and Rubix cube it sadly lacks the challenge of a Rubix Cube and it lacks the charm and addictiveness of Tetris. What you are left with is a slow puzzle game that seems to be based solely at children who need a lot of time to think of their next move. Whilst I'm sure the game does eventually get hard it gets there so slowly that it's hard to keep yourself interested and find the challenge. It's game play at times seems almost sleep inducing rather than challenging and as a result it's hard to really enjoy.

Despite the game featuring Mario and a nice cheerful tune the game just feels a bit like a flop, a rarity for a Bullet-Proof Software. If you want a puzzle game that you can let your 6 year old play this is acceptable enough (even though it's in monochrome) though if you want to challenge yourself avoid it.


55%

Details:
Console-Game Boy
Release-1993
Developer-Bullet-Proof Software, Inc.
Genre-Puzzle
Players-1 or 2 (Link Cable Required)

Trivia:
A version of this was released on the SNES with much better graphics and much more to the game.

Thursday, 24 November 2011

Hatris

We've all heard of "Tetris" the video game that really helped the Game Boy become the dominant handheld of the 1990's (and late 1980's) though what few know is that the game had a spiritual successor of sorts in Hatris. Created by Alexey Pajitnov (the man behind Tetris) Hatris was released on the Game Boy at the start of the 1990's and tried to replicate the success of Tetris with a similar sort of concept.

As the name suggests this game features hats, lots and lots of hats. The players job is simple, they need to stack the hats as they fall from the top of the screen into piles to remove them (as opposed to making a solid line across the screen like in Tetris.

Hats fall in sets of 2 and come in a variety of styles (such as novelty Christmas hats, top hats, caps and Mexican hats) with each stacking in their own way. The player needs to place 5 hats of the same type on top of each other to remove them from the screen as the game slowly gets quicker and more complex. After the player stacks a set amount of hats they will go to the "shop" and get to add another type of hat which further complicates matters and makes the stacking more and more difficult.

Whilst the game may seem a lot like a Tetris based game it's more complex and adds several new ideas, including a flame (which can burn through some hats) and the shop function, sadly however it over complicates it's self and lacks the magic of Tetris. Whilst it's certainly different it's impossible not to compare the two and when you do, this seems to lack the charm and heart of Tetris.

68%

Details:
Console-Game Boy, NES, Arcade, TurboGrafx-16
Release-1990 (Game Boy)
Developer-Bullet-Proof Software, Inc.

Genre-Puzzle
Players-1 or 2 (Link Cable Required)

Trivia:
The arcade version of Hatris features heads at the bottom of the screen include one that looks like Elvis.

Sunday, 20 November 2011

Mr Driller (Game Boy Colour)

 In 1999 Arcade legends Namco brought out Mr Driller for the arcade and it was soon ported to a number of home systems (including the Playstation, Wonderswan Colour, PC, Dreamcast and Game Boy Colour). Sadly however it seems the Game Boy Colour, due to it's limitations got a very limited game compared to it's brothers and sisters.

The game (in all it's forms) is simple, you need to dig a hole though a bunch of coloured blocks to try either try to get to a set depth (25,000 ft or 50,000 ft) or get as deep as you can (Survival mode). All three game methods play identically though as the player digs through the blocks and collects are capsules. The player needs to avoid running out of air and prevent themselves from being
 squished beneath falling blocks whilst digging to the target. The blocks can be stuck together (if you connect 3 of the same colour) or can be made to disappear if the player connects 4 or more (giving the game some technique).

Whilst the game is simple and rather limited in all honesty it does have some odd addictive quality to it that it probably shouldn't actually have. The game has nothing that blows you away, it has nothing that makes you think wow, yet you find yourself coming back just for a quick game that then becomes 3 or 4 games. Maybe that's the games secret, be simply but addictive, it'd explain the arcade success I guess.

Despite being a game that can you hook you for a good half hour you do finally ask yourself what you're doing playing it so much and you can't actually explain it. It's not something that really stands out just relatively addictive. It's a bit of a weird one that made the most of the Game Boy Colour's colour but didn't really do anything outstanding. Probably worth a purchase if you can find it cheaply but don't make a conscious effort to hunt it down.

73%

Console-Game Boy Colour (version reviewed), PC, Arcade, Dreamcast, Playstation, Mobile Phone, Wonderswan
Release-1999
Developer-Namco
Genre-Puzzle
Players-1

Trivia:
The game has had a number of sequels which have added to the original game and helped develop a fuller game from the same basic idea
The game was originally going to be part of the Dig Dug series until re-inventing it's self as Mr Driller.